T4C Development
Follow the development of T4C, an exciting online game by Dialsoft. Stay updated on the latest updates, features, and events related to T4C.
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#1 2024-11-23 19:01:29
- Mestoph
- Administrator
🎉 I’m thrilled to share some important updates!
With the latest update, thanks to the default resolution and settings, the display delay has dropped to 1-2 ms!!! 🚀 In 1080p, it’s now between 2 and 4 ms. 🖥️
I’ve resolved almost all ghosting 👻 and synchronization issues ✅.
✨ Additionally, I’ve received extensive feedback from players regarding old issues like ghosting, desynchronization, and bugs (some dating back to the Vircom or DS). A significant majority of these issues are now fully resolved.
🔮 Here’s what’s next on my timeline:
👌 Add some Quality of Life improvements to the client.
⚙️ Focus more time on the Abomination server for an official launch beyond the test phase in the coming weeks.
🛠️ Continue working on the server side for a complete rewrite, just like we did for the client.
🚫 Permanently remove outdated systems (ODBC, Guild, PVP System, Arena System...) and replace them with functional and configurable systems.
🔍 Analyze desired evolutions for T4C.
🎨 Rewrite the graphics engine.
🌟 Add new graphics.
💪 Although it took longer than expected to fix all these issues, we’ve reached an exciting new milestone for T4C!
We’re building on solid foundations, opening the door to many future possibilities. 🚀
🌍 The next official steps:
1️⃣ Convert Realmud to the new client/server system.
2️⃣ Convert 4th Saga, if Dialsoft decides to keep the server (I’ve suggested shutting it down and moving players to Realmud).
3️⃣ Wait for the Neerya server team to finish their conversion work so I can integrate their data into the new system.
🚀 We’re moving forward slowly but surely, and I’m taking the time to do it properly!
🙏 Thank you to everyone who continues to trust us ❤️!
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