Welcome


Welcome to the T4C.

Discover the captivating story of T4C Development and its determined team striving to redefine the gaming experience.

Join us as we shape the future of The 4th Coming together, with significant enhancements and a modern vision, while preserving the classic spirit that has captivated players for years.

Stay tuned for the latest updates and join us on this exciting adventure!


If you would like more information about the project T4C you can join the section Contact Us.

News

๐ŸŽ‰ Iโ€™m thrilled to share some important updates!

With the latest update, thanks to the default resolution and settings, the display delay has dropped to 1-2 ms!!! ๐Ÿš€ In 1080p, itโ€™s now between 2 and 4 ms. ๐Ÿ–ฅ๏ธ

Iโ€™ve resolved almost all ghosting ๐Ÿ‘ป and synchronization issues โœ….

โœจ Additionally, Iโ€™ve received extensive feedback from players regarding old issues like ghosting, desynchronization, and bugs (some dating back to the Vircom or DS). A significant majority of these issues are now fully resolved.

๐Ÿ”ฎ Hereโ€™s whatโ€™s next on my timeline:

  • ๐Ÿ‘Œ Add some Quality of Life improvements to the client.

  • โš™๏ธ Focus more time on the Abomination server for an official launch beyond the test phase in the coming weeks.

  • ๐Ÿ› ๏ธ Continue working on the server side for a complete rewrite, just like we did for the client.

  • ๐Ÿšซ Permanently remove outdated systems (ODBC, Guild, PVP System, Arena System...) and replace them with functional and configurable systems.

  • ๐Ÿ” Analyze desired evolutions for T4C.

  • ๐ŸŽจ Rewrite the graphics engine.

  • ๐ŸŒŸ Add new graphics.

๐Ÿ’ช Although it took longer than expected to fix all these issues, weโ€™ve reached an exciting new milestone for T4C!

Weโ€™re building on solid foundations, opening the door to many future possibilities. ๐Ÿš€

๐ŸŒ The next official steps:

  • 1๏ธโƒฃ Convert Realmud to the new client/server system.

  • 2๏ธโƒฃ Convert 4th Saga, if Dialsoft decides to keep the server (Iโ€™ve suggested shutting it down and moving players to Realmud).

  • 3๏ธโƒฃ Wait for the Neerya server team to finish their conversion work so I can integrate their data into the new system.

๐Ÿš€ Weโ€™re moving forward slowly but surely, and Iโ€™m taking the time to do it properly!

๐Ÿ™ Thank you to everyone who continues to trust us โค๏ธ!


Posted by The Team On 2024-11-23 at 20:01 View(s): 120 - Answer(s): 0
New color code for items and monsters (2024-11-17)

With the addition of a ranking system for items and monsters, here are the final colors that will be used:

  • Items:

    • Seraph-only item: Light red

    • Elite item: Purple

    • Mythic item: Orange

    • Legendary item: Gold

    • Epic item: Light blue

    • Rare item: Green

    • Common item: White

    • Classic item: Light gray

  • Monsters:

    • Elite monster: Orange

    • Mythic monster: Purple

    • Legendary monster: Yellow

    • Epic monster: Blue

    • Rare monster: Green

    • Common monster: Turquoise

    • Classic monster: Light gray

I can already hear some complaints, but regarding the radar, colors will not change to avoid confusing players.

As for the choice of colors, it is logical and based on other games. These colors are final, and you will get used to them quickly.


Posted by The Team On 2024-11-23 at 19:57 View(s): 49 - Answer(s): 0
Important Update Soon (2024-11-13)

๐Ÿ›ก๏ธ Enhanced Security for Character Deletion!

๐Ÿ”น New: If a character disappears, it was deleted intentionally. In the upcoming version, accidental character deletions are no longer possible.

๐Ÿ”น Changes:

  • The keys Y, O, and N are now disabled.

  • Deletion works only with the mouse.

  • You must confirm your character's exact name with case sensitivity.


Posted by The Team On 2024-11-23 at 19:55 View(s): 66 - Answer(s): 0
Future Modifications of T4C (2024-10-31)

Client

New Mini Map ๐Ÿ—บ๏ธ

  • Zoom & Unzoom :

    • The update coming in a few days will introduce a new mini map with the ability to zoom in ๐Ÿ” and out ๐Ÿ”„ on the map.

  • Advanced Options :

    • Positions of objects, monsters, players (disabled), NPCs, and items. ๐Ÿง™โ™‚๏ธ๐Ÿ‘พ

    • Display of coordinates and other upcoming information (display of bosses with distinct images). ๐ŸŽจ

    • Coloration will be respected as before, with the ability to display different colors based on the rarity of monsters and items. ๐ŸŒˆ

Monsters

  • A unique health bar for bosses, with a level system (1, 2, 3 stars) indicating their difficulty relative to your stats. โญโญโญ

File Cleanup ๐Ÿ—‘๏ธ

  • Some client files will be removed as they are no longer useful in the next version. This includes all GM maps present in the DDA, which will no longer be used.

Recurring Access ๐Ÿ”„

  • It will be possible to have recurring access with multiple clients, solving issues with mini maps not refreshing when changing maps. No more worries about orange images if a file is already in use or locked for reading! ๐Ÿ”’

Disk Access Optimization ๐Ÿ’พ

  • All disk access from the game has been removed. Once in-game, the client will no longer read data from your hard drive. This makes the client slightly more memory-intensive, but with the reduction in size from 900 MB to 580 MB, this shouldnโ€™t be a problem.

Client Customization Options ๐ŸŽจ

  • New options :

    • Customization of text colors. ๐ŸŽจ

    • Option to hide other players (at your own risk) โš ๏ธ.

    • Automatically hide players in front of doors or chests. ๐Ÿšช

    • Option to hide capes, wings, or hats of other players. ๐ŸŽฉ๐Ÿฆธโ™‚๏ธ

  • Quality of Life :

    • These changes aim to enhance quality of life without affecting gameplay!

Graphics ๐Ÿ–ผ๏ธ

  • Evolution of graphic data with a new system to eliminate object duplication and create skins.

  • Addition of a "skin" field in items, initialized to 0 (no risk to player data).

  • Associating a graphic with different color palettes, allowing for customization of all colors without duplicating images. ๐ŸŽจ

Server

Server Stability ๐Ÿ”ง

  • The server is currently very stable, with only a few crashes due to programming errors on my part. Since the implementation of Abomination, it has not crashed again (except for network outages). โšก This doesnโ€™t mean it wonโ€™t have issues, but weโ€™re doing our best!

System Rewriting ๐Ÿ”„

  • A complete rewrite of several systems is planned, including :

    • Guilds : Ability to create, rename, or delete a guild, change the leader of a guild. ๐Ÿฐ

    • Auction House : Revised system for a better experience. ๐Ÿท๏ธ

    • Groups : Improvement of group-related features. ๐Ÿ‘ฅ

  • NPCs : Everything will be doable in-game, with NPCs allowing players to:

    • Rename themselves. โœ๏ธ

    • Change the color of their names. ๐ŸŒˆ

    • Change their titles.

๐ŸŒŸ Coming Soon

  • New Graphics Engine ๐Ÿ–ฅ๏ธ : Once this phase is complete, a new graphics engine will be created so T4C can utilize GPUs, bringing better performance and visuals! ๐Ÿš€๐Ÿ’จ


Posted by The Team On 2024-11-23 at 19:53 View(s): 55 - Answer(s): 0
Cheat Detection ! (2024-07-28)

After a few weeks of various users trying out the new launcher, I have updated the cheat detection algorithm. Previously, there were many false positives. Now, these will no longer be flagged unless new false positives are discovered.

I also want to remind you that if the launcher displays a message about a detected third-party software that you don't have, you can send me a private message on Discord so that I can fix the issue as quickly as possible.

This is a complex task to implement, and it will take several weeks for this new system to become fully operational.


Posted by The Team On 2024-11-23 at 19:43 View(s): 68 - Answer(s): 0
Client Production Update Announcement

Hello everyone! ๐Ÿ‘‹

We are excited to announce that our client, after seven months of intense development, is finally ready to be put into production! ๐Ÿš€

This groundbreaking update brings numerous improvements, bug fixes, and optimizations, making the client more powerful than ever! ๐Ÿ’ชโœจ

๐Ÿ”„ Changes to Note:

  • The current T4C client will be replaced by a new executable named "T4C.exe". ๐Ÿ“ฅ

  • Shortcuts in the Start Menu and on the Windows desktop will be automatically updated. ๐Ÿ–ฅ๏ธ

  • When you first run the new executable, it will automatically convert your T4C data to the new formats with no action required on your part. ๐Ÿ› ๏ธ๐Ÿ”„ Then, a launcher will open to allow you to connect to the game. ๐ŸŽฎ

    On your first connection:

  • The launcher will download the new client. โฌ‡๏ธ

  • It will automatically clean up obsolete files. ๐Ÿงน

๐Ÿšจ Important Points to Report on Discord:

  • Data Conversion Errors: An error may occur due to different file formats used over the years. ๐Ÿ—ƒ๏ธโš ๏ธ

  • Connection Issues: You might see an error message if there's a blockage to the update servers or if there's a problem with your Internet connection. ๐ŸŒ๐Ÿ”’

  • Bugs: Any new bugs encountered should be reported. ๐Ÿž๐Ÿ”ง

For issues not related to game development (such as account loss, password issues, etc.), please contact our support at: dev.t4c.com or www.t4c.com. ๐Ÿ“ง

๐Ÿ“… Update Date:

  • The update is scheduled for early next week. ๐Ÿ“†

๐Ÿ’€ Abomination:

  • The wipe will indeed take place on July 26, 2024. However, the server opening might be slightly delayed by one or two days. โณ๐Ÿ”œ

We want to express our sincere gratitude to our testers. Their contribution has been essential in reaching this point, and their hard work has greatly facilitated this update. A huge thank you to all of you! ๐Ÿ™Œ๐Ÿ’–

Thank you for your patience and support! We can't wait to see you in the game with this brand-new experience! ๐ŸŽ‰๐Ÿ‘พ


Posted by The Team On 2024-07-25 at 16:28 View(s): 223 - Answer(s): 0
Important Announcement for T4C Players!

We have some fantastic news to share! ๐ŸŽ‰

After addressing the major issues with the T4C client, we can now offer an improved refresh rate for a smoother and more enjoyable gaming experience. ๐Ÿš€

๐Ÿ”ง Testing Phase: This new feature is currently in the testing phase. While initial results are promising, we have not yet fully validated this option.

โš™๏ธ Refresh Rate Options: If you uncheck the two specific options, you will be automatically reverted to 16 FPS mode. Donโ€™t worry, this option will always remain available for those who prefer the nostalgic experience! ๐ŸŒŸ

๐Ÿ™ A huge thank you to all the members of our community who are actively participating in testing and bug fixing by playing countless hours on the development client. Your dedication is invaluable and greatly helps in improving our game! โค๏ธ

Stay for more updates and continue to keep T4C alive with us! โœจ


Posted by The Team On 2024-07-21 at 21:46 View(s): 133 - Answer(s): 0
Important Announcement

โš ๏ธ Warning โš ๏ธ: Abomination will be shut down and wiped on 07/26/2024. ๐Ÿ—“๏ธ

๐Ÿ”œ We will post more information about the new settings and release date at a later time. Stay tuned for updates! ๐Ÿ”ง๐Ÿ†•

Thank you for your understanding, and see you soon for more news! ๐Ÿš€


Posted by The Team On 2024-07-20 at 20:55 View(s): 67 - Answer(s): 0
Exciting Development News!

Since mid-January 2024, we have enthusiastically resumed the development of T4C! The project no longer has a specific name, as abbreviations of all kinds are now unnecessary. ๐Ÿš€

To follow the project's progress, there is only one URL to remember: https://dev.t4c.com/. ๐ŸŒ

๐Ÿ› ๏ธ Over the past few months, we have worked intensively on the client to make it much more stable than before, and many bugs have been fixed. However, further corrections will also require significant modifications to the server.

โœจ That's why we have decided to release the first version of the client in development within a few weeks, so players can benefit from the latest fixes.

๐Ÿงช Next, Abomination will become a public test server where the next versions of the game in development will be updated in real-time (this will likely involve wipes from time to time). The Abomination server will also be adjusted for simplified settings: faster leveling, fewer item losses, etc.

This will allow players to progress quickly and report any remaining issues so we can resolve them as much as possible.

๐ŸŽจ After this crucial phase, we will start exploring possibilities for the graphics engine and implementing new visual content. But all these new features will be added once the game is finally stable.

๐Ÿ™ We greatly thank all the participants in the numerous tests. Your help is invaluable in improving the game! ๐Ÿ’ช

Join us and follow our journey! ๐ŸŒŸ


Posted by The Team On 2024-07-05 at 17:09 View(s): 80 - Answer(s): 0
Significant Progress in Client Development: Stability Improvements and

Hello everyone,

We are excited to share significant progress on our client development. As of now, only a handful of warnings remain in the code (~130), with the majority having been addressed through an extensive rewrite of the functionalities.

These efforts aim to maximize the stability of our client. Test results show notable improvements, indicating that we are moving in the right direction, although we have not yet achieved complete satisfaction.

We remain committed to continuing our work to ensure an optimal user experience.

Crashes appear to have been resolved, and we hope that the newly conducted tests on this version of the client will confirm that lags after long, intensive gaming sessions (over 2 hours) no longer occur.

Thank you for your continued support and patience during this development period.


Posted by The Team On 2024-05-31 at 08:07 View(s): 519 - Answer(s): 0
Progress Update

Three weeks ago, we informed you of a 15-day extension for client testing. We have successfully met this deadline, as one week ago, we initiated the tests with a larger team of testers.

This team has fully committed to their work and has identified bugs, thereby contributing to the enhancement of the product quality.

As I write these lines, there are still some minor corrections to be made to the DDAs, as well as the most concerning issue: the infamous black screen. The random nature of this bug, along with the difficulty in reproducing it, makes the debugging process very complex. The team is fully focused on this matter. We do not want to repeat past mistakes and prefer to address known issues before seeking validation from Dialsoft for the client release.

The bugs that will persist at the moment are those related to the server, which will be the team's next priority. However, before making any server code changes, we need to ensure that all server operating teams can continue to function with the work we are undertaking. We will dedicate time to assist the teams in this migration without hindering their development.

We will strive to keep you informed more regularly about the progress of the various projects.


Posted by The Team On 2024-04-14 at 11:54 View(s): 82 - Answer(s): 0
T4C Next renamed

In order to definitively clarify the old projects and avoid any confusion among the Discord members, the name T4C Next is being removed. It will simply be replaced by T4C.

The presence of names such as T4C-Dev, T4C Next, T4C Mouse, T4C Mestoph, MT4C, ... is completely unnecessary and prone to confusion among the members.

It is not uncommon to notice that some members of this Discord server confuse the old projects or less serious projects with what is currently underway.

The T4C Next website will also be renamed shortly. Regarding the domain, I have asked Mouse to create dev.t4c.com and next.t4c.com will remain as a redirection to dev.t4c.com.

As a reminder, the old projects have been abandoned. The purpose of the project is to modernize the T4C game and to have all the necessary tools for the various innovations that will be integrated into the game in the future.

So... Farewell T4C Next and Long Live T4C!


Posted by The Team On 2024-04-01 at 20:51 View(s): 89 - Answer(s): 0
Testing Progress, Stability Concerns, and Personal Insights

Testing Period and Status Update

The 15-day testing period will end on Sunday. Here's a brief progress update: Since Mestoph's latest fixes, testers have exclusively been using Althรฉa with this new client. Feedback has been positive, and very few new bugs have been reported. The last reported bug dates back to Monday.

Stability and Extension of the Testing Period

However, a stability issue persists: a client crash whose cause is difficult to identify. Testers are intensifying their efforts to pinpoint the causes of this crash. This issue forces us to postpone the originally scheduled end date of the test to Sunday. We prefer to extend this testing period by 15 days to address these remaining known issues.

A Personal Message

For this first publication on my behalf, I wanted to address you with a slightly more personal message. Most of you may not know me or have never heard of this pseudonym. I used to be a player on GOA (like many others) on Feyd-Ehlan, where I had some excellent moments. Like many, I was captivated by the richness of the game, and although the graphics weren't spectacularly 3D, the gameplay and building possibilities remain unique in the realm of video games.

This gaming experience inspired me to make it my profession, and here I am, a developer for a few years now. A few years ago, nostalgia for T4C led me to wander around Mรฉmoria and then Neerya. What drives me today is to develop and improve things. Given that the development team prioritizes total transparency, I wanted to do the same. I had already tried to contribute to T4C in 2004/2005, but unfortunately, the experience I had with the team in place at the time didn't allow me to bring what I had hoped for. I'm not judging anyone by saying this; I'm simply sharing my feelings.

For a few weeks now, I've come across this updated website and the posts of a developer whom I knew by reputation. Their enthusiasm and the sharing of ongoing work have instilled in me a real passion for this project, led by a team that starts from scratch and doesn't just think about its own promotion. I contacted them via private message, we were able to exchange, and today I'm given the chance to prove myself to help this amazing team and the server development teams.

You may not realize the amount of work that has been done by the development team over the past few weeks. The foundations have been revisited on the client to start afresh. For example, a bug with checkboxes revealed code issues that required an 80% recoding to ensure everything now works correctly and optimally (within the limits of the graphics engine, of course). We commit to keeping you informed of the progress of the work as often as possible.

See you soon!


Posted by The Team On 2024-03-24 at 11:38 View(s): 213 - Answer(s): 0
Bug Tracker

We're pleased to announce that a new bug tracker has been launched.

For those of you experiencing difficulties with using a bug tracker, you can still use the tickets.

Visit the following link to access the new bug tracker: Here


Posted by The Team On 2024-02-09 at 20:33 View(s): 88 - Answer(s): 0
T4C Next welcomes Cetrix!

T4C Next staff happily welcome Cetrix to the team !

We look forward to working with Cetrix as we bring about the next generation of T4C!

He will bring his experience to help us for T4C ! Stay tuned guys!


Posted by The Team On 2021-01-27 at 15:00 View(s): 83 - Answer(s): 0
v1.80 is now live on Abomination & 4th Saga!

4th Saga and Abomination are now updated to v1.80 by T4C Next!
Neerya and Realmud will follow as soon as possible.

Soon, we will give you french and english installer here for v1.80 if you want a fresh install. But you can just wait update on your server and just start with webpatch. It would work too.

If you want to ask for bug fix, you can do it on our discord >> channel : support-report-bugs-here or you can use forum too here: T4C Next Chapter โ€“ bugs forum.

Stay tuned for more details!

Thanks you,


Posted by The Team On 2020-08-03 at 16:00 View(s): 103 - Answer(s): 0
New forum!

Welcome to our new forum! After a private use for T4C Next Team / Developpers and Servers HGM, we decided to open it to public.

We created for now 2 forums. We will give you more if needed for the future.

You can find the button link to the forum on the header.

Use it as more as you can. No team gave you this possibility before us!


Posted by The Team On 2020-06-25 at 16:00 View(s): 70 - Answer(s): 0
New gallery page

Welcome to our new gallery page! We will drop all our movies on it.

A screenshot page will come soon too. Stay tuned!


Posted by The Team On 2020-06-15 at 16:00 View(s): 91 - Answer(s): 0
We are now official!

From now, 05/19/2020, T4C Next is now open to public viewing!

Stay tuned and take a look at our work from time to time. We will patch the lives servers as soon as possible with some bugs fixes and some new features.

On the client, only the logo will change for now, while we keep working on the new client.


Posted by The Team On 2020-05-19 at 16:00 View(s): 87 - Answer(s): 0
T4C Next welcomes Pixel!

The T4C Next team happily welcomes Pixel to the team.

He will work on our bug tracker and test our new features / bug fixes.

We look forward to working with Pixel as we bring about the next generation of T4C!


Posted by The Team On 2020-05-17 at 16:00 View(s): 74 - Answer(s): 0
T4C Next welcomes Genie!

The T4C Next team happily welcomes Genie to the team!

Genie will be working with us to ensure client and server security.

(He will continue to work on Neerya as developper).

We look forward to working with Genie as we bring about the next generation of T4C!


Posted by The Team On 2020-05-01 at 16:00 View(s): 71 - Answer(s): 0
All systems go!

Dialsoft is proud to announce the next stage in T4C Development! T4C Next is on its way!

Stay tuned for exciting news directly from the development team working on this project!


Posted by The Team On 2020-04-28 at 16:00 View(s): 113 - Answer(s): 0