v1.81.5.1013 Release (January 29th, 2025) / Changelog / T4C Development

T4C Development

Follow the development of T4C, an exciting online game by Dialsoft. Stay updated on the latest updates, features, and events related to T4C.

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#1 2025-02-08 04:46:25

Mestoph
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v1.81.5.1013 Release (January 29th, 2025)

Client:

New Rewrote the management of in-game messages (for local messages and NPC dialogues).

New Added a new feature allowing the client to see if a message comes from a spell effect.

New Added a new option allowing spell effects to display local messages.

New The client now receives the correct unit type information from the server (temporary code removed from the client).

Fix Fixed a bug causing the spell list to randomly become invisible.

Fix Fixed packets sending private and local messages that did not send the correct number of bytes to the client.

Fix Fixed a bug displaying the "goodbye/bye" keyword in the message box when certain messages came from monsters.

Server:

New Added a flag in the game data editor to indicate whether a monster’s spawn should be displayed in-game (works with a server option to enable or disable the system).

New Added a new spell effect that allows sending local messages in-game from a spell.

New Added an option to generate random numbers in NPCs.

New Added an option allowing an NPC to modify a player's sanctuary.

New Added an option allowing an NPC to become a banker (still in development).

New Added support for random numbers in the T4C data editor to allow dynamic conditions.

New Added two new operators in NPC conditions to enable random conditions.

Fix Fixed a character error in Nissus Talandra's dialogues.

Fix Fixed packets not sending the correct number of bytes to the client.

Fix Fixed a bug in player dialogues that, in some cases, caused a pointer error and a memory leak when a player moved out of range.

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