v1.81.4.938 Release (October 26th, 2024) / Changelog / T4C Development

T4C Development

Follow the development of T4C, an exciting online game by Dialsoft. Stay updated on the latest updates, features, and events related to T4C.

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#1 2024-10-26 15:45:35

Mestoph
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v1.81.4.938 Release (October 26th, 2024)

Dev Client:

New Added an option to display boss respawn timers in-game.

New Added an option to enable/disable client window resizing.

New Added a tab in the auction house to view your sales.

Mod Reorganized recent code for better structure.

Mod Now, if a zone is undefined in the client, the Reaper (death display system) will indicate the coordinates of the location.

Dev Server:

New Added an option to generate random chest respawns upon server startup.

New Added an option to generate random respawns for monsters and NPCs upon server startup.

New Added an option for permanent random respawns of chests.

New Added an option for permanent random respawns of monsters and NPCs.

New Added a setting to show or hide boss spawns.

New Added management for death displays by zone (code completed).

New Added an option to enable/disable boss spawn messages.

New Added an option to enable/disable death messages.

New New system to move players to their temples or specific coordinates when they disconnect in certain zones (with adjustable delay for each zone).

New Added new SysOP commands, allowing them to adjust all newly added options and some previous ones without server restarts.

New Introduced item rarity display, where item names will show in specific colors according to their rarity.

New New system to classify monsters as bosses (Common, Rare, Mythic, Epic, Legendary, Elite, etc.), with differentiated health bars depending on the boss type.

Mod Began modifying broadcast messages to adapt to the player’s language.

Mod Initiated changes to allow players to delete a guild with the help of an NPC.

Mod Revised game data file structure, introducing flags instead of numerous binary variables ("true"/"false").

Mod Enhanced movement management to optimize delays, making in-game movement smoother.

Mod Started redesigning the handling of packets sent to clients, with improved prioritization of essential information and avoiding real-time transmission of less important data (e.g., chat messages).

Other:

Mod Completed full data conversion for the 4th Saga server in preparation for migration to the new server.

Mod Began data conversion for the Realmud server to prepare for its transfer to the new server.

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