v1.81.4.503 Dev Release (March 31st, 2024) / Changelog / T4C Development

T4C Development

Follow the development of T4C, an exciting online game by Dialsoft. Stay updated on the latest updates, features, and events related to T4C.

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#1 2024-03-30 21:20:44

Mestoph
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v1.81.4.503 Dev Release (March 31st, 2024)

New Addition of a new display in the game options list. Now, the options are sorted by categories.

New Addition of a new option allowing to choose the T4CBeaulieux font or not in the transparent chat.

New Addition of a new option allowing to center the text or not in the interface lists.

New Addition of a new option allowing the addition of titles in the interface lists.

New Addition of a new color for titles in the interface lists (used for the category system).

New Addition of a new option to use a larger font in the chat window (this option will soon be available in dialogue windows).

New Addition of new images for client loading and game entry.

New Addition of new options in the graphic editor (adding, deleting, renaming, sorting palettes and sprites).

New Addition of options to the graphic editor (adding new sprites and palettes, ...).

New Addition of the possibility to have random images when loading the game.

New Addition of 4 loading screen backgrounds.

New Addition of 2 entry screen backgrounds.

New Complete rewrite of the lock management.

New Complete rewrite of random number generation (each client restart, random sequences were identical).

Mod Addition of indexing on color palettes, now they are no longer associated by name, and several graphics can use different color palettes using a unique identifier association. This will eventually allow removing all duplicate images with a specific color palette, such as for spell bubbles or colored armor, which should significantly reduce the size of graphic data.

Mod Modification of interfaces so they can update fonts in real time without restarting the client.

Mod Modification of the graphics engine so it can resize background images on screen according to resolutions, avoiding having one image per resolution (this will offer the possibility of having larger or smaller monsters without having to add or modify graphics).

Mod Update of the translation file to add new texts for the updates.

Mod Completion of fixing all memory leaks found in the code (if any remain, they will be fixed as they are discovered).

Mod Almost complete overhaul of font management, memory leak fixes in this system.

Mod Modification of data graphic structures (Did, Dpd, Dda).

Del Removal of "CC" letters from channel names.

Del Removal of all references and names of former developers to transfer copyright to Dialsoft.

Del Removal of numerous duplicate structures in the client code.

Del Removal of 80% of dead code (unused lines of code, functions, ...).

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