T4C Development
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#1 2024-02-09 12:36:52
- Mestoph
- Administrator
v1.81.4.309 Dev Release (January 15th, 2024)
Add Addition of a new display function for loading messages. Now, it has a parameter that allows displaying the desired message
Add Addition of a new FPS management, which calculates movements, speeds based on the display time (no longer hardcoded values)
Add Introduction of separation of display threads, not everything is drawn on the screen based on a single thread
Mod Update of HDC management, the new functions are: DXDGetDC(&hdc) and DXDReleaseDC, there is no longer a need to specify an identifier during their use
Mod Update of the client version, now it includes the start year "2009" and the current year in the copyright
Mod Update of variable types using the "auto" keyword, providing better code visibility
Mod Update of movement management and their speeds
Fix Correction of an old bug in movements dating back to the Vircom era, causing mini-teleportations of monsters/characters
Fix Correction of movements, spell speeds, animations, etc. (When adding the 32 FPS option, NightMare had simply multiplied/divided values by two without considering floating-point numbers or display time)
Del Removal of numerous unused lines of code
Del Removal of a foolish command allowing flooding in the discussion channel
Del Removal of residual code related to the Pac-Man mini-game reserved for GMs
Del Removal of the display management of loading messages, there were several identical codes
Del Removal of the unused nmdraw class
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